3D Artist

Illustration

Film Maker

BRING YOUR IDEAS TO LIFE.

If you are looking for a a stunning 3d animation, a unique poster or
a one-of-a-kind illustration, you’ve come to the right place!

Offering boutique services in all areas of the creative process and specialising in
3d and digital illustrations.  Take your project from a vague idea to a highly polished piece of art.

Television commercials, advertising artwork, one-off personal pieces.

DRIVEN BY CURIOSITY

What makes a good image?
How can we achieve this visual effect?
Why does this piece of music make me feel the way I do?
Who can I work with to get the best result?

There are countless creative fields;
and I’ve had the sincere pleasure of working in many of them:
3D Animation, Illustration, Photography, Film, Music, Dance and believe it or not,  I’ve even had a short spell as a Magician.  ABRACADABRA!

Previous work history:
 
 
Freelance Artist Jan 2008 – Present
Clients Include: Asprey Creative, Tilt Creative, Vibe Creative, Cornwell
 

• Proficient in all fields of 3D, illustration, design and concept art for characters, vehicles,
props and environments, storyboards, textures and game art.
• Working in partnership with prominent Melbourne producers, branding and
advertising agencies on many high profile campaigns and pitches.
• Pushing into new technologies is always exciting; this past year I have been moving
primarily in the direction of 3D photometric scanning as well as creating content for
the Occulus Rift in Unity.

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Maya Lecturer Jan 2008 – Present
Monash College, Caulfield, VIC

• Communicating pipeline techniques from initial concept sketches to final composites
• Efficient toplogy techniques for polygon, NURBS and Sub-D modelling
• Rendering techniques including UV layouts, Normal Maps, and Image Based Lighting
techniques
• Creating video lectures explaining step by step processes.

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Senior TD Sep 2006 – Jan 2008
Yomp Studios, Richmond, VIC
Post-production studio specialising in visual effects and 3D animation

• Rigging, modeling, animation, rendering, and concept art
• Designing and integrating rigs for an animation pipeline between Maya and Motion
Builder (including cache optimisation for rendering in 3D Studio Max).
• Creating realistic facial & full body rigs for both human and animal characters.
• On-site Motion Capture Lead using the GypyGyro-18 Mocap System.

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Rigger, Modeler Jan 2006 – Aug 2006
Act3 Animation, Prahan, VIC
Computer graphics studio providing pre-rendered, in-game and real-time animations for the
video game industry

• Creating facial and full body animation rigs for both human and animal characters
• Custom MEL Particle Effects
• Render wrangling
• Character setup for in-game transfers between 3D Studio Max and Unreal Engine.

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Maya Lecturer June 2005 – May 2007
Swinburne University, Prahan, VIC

• Communicating pipeline techniques from initial concept sketches to final composites
• Efficient toplogy techniques for polygon, NURBS and Sub-D modelling
• Rigging essentials
• Rendering techniques including UV layouts, Normal Maps, and Image Based Lighting
techniques.

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Generalist June 2004 – June 2005
XYZ Studios, St Kilda, VIC – Animation, Visual Effects, Advertising

• Creating facial and full body animation rigs for both human and animal characters
• Rigging hard body surface rigs for scooters, cars and machinery
• Custom MEL Particle Effects
• Render Wrangling.

Download the full CV Click Here

How can I help you? CONTACT CARL