Previous work history:
Freelance Artist Jan 2008 – Present
Clients Include: Asprey Creative, Tilt Creative, Vibe Creative, Cornwell
• Proficient in all fields of 3D, illustration, design and concept art for characters, vehicles,
props and environments, storyboards, textures and game art.
• Working in partnership with prominent Melbourne producers, branding and
advertising agencies on many high profile campaigns and pitches.
• Pushing into new technologies is always exciting; this past year I have been moving
primarily in the direction of 3D photometric scanning as well as creating content for
the Occulus Rift in Unity.
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Maya Lecturer Jan 2008 – Present
Monash College, Caulfield, VIC
• Communicating pipeline techniques from initial concept sketches to final composites
• Efficient toplogy techniques for polygon, NURBS and Sub-D modelling
• Rendering techniques including UV layouts, Normal Maps, and Image Based Lighting
techniques
• Creating video lectures explaining step by step processes.
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Senior TD Sep 2006 – Jan 2008
Yomp Studios, Richmond, VIC
Post-production studio specialising in visual effects and 3D animation
• Rigging, modeling, animation, rendering, and concept art
• Designing and integrating rigs for an animation pipeline between Maya and Motion
Builder (including cache optimisation for rendering in 3D Studio Max).
• Creating realistic facial & full body rigs for both human and animal characters.
• On-site Motion Capture Lead using the GypyGyro-18 Mocap System.
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Rigger, Modeler Jan 2006 – Aug 2006
Act3 Animation, Prahan, VIC
Computer graphics studio providing pre-rendered, in-game and real-time animations for the
video game industry
• Creating facial and full body animation rigs for both human and animal characters
• Custom MEL Particle Effects
• Render wrangling
• Character setup for in-game transfers between 3D Studio Max and Unreal Engine.
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Maya Lecturer June 2005 – May 2007
Swinburne University, Prahan, VIC
• Communicating pipeline techniques from initial concept sketches to final composites
• Efficient toplogy techniques for polygon, NURBS and Sub-D modelling
• Rigging essentials
• Rendering techniques including UV layouts, Normal Maps, and Image Based Lighting
techniques.
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Generalist June 2004 – June 2005
XYZ Studios, St Kilda, VIC – Animation, Visual Effects, Advertising
• Creating facial and full body animation rigs for both human and animal characters
• Rigging hard body surface rigs for scooters, cars and machinery
• Custom MEL Particle Effects
• Render Wrangling.